SRMW posts
03-June-2026 Wednesday
"You chose the wrong thing": Why dialogue choices are an illusion the player wants to believe
26-May-2026 Tuesday
Don't burn your budget before the first build: How to calculate the cost of an indie game prototype
25-May-2026 Monday
The gamepad hits the wall after 20 minutes. That means the game balance is broken.
24-May-2026 Sunday
The Refund Button: Why Do We Click It in the First Hour? 7 Points Where Attention Is Lost
20-May-2026 Wednesday
Gamedev in Russia: Collapse, Evolution, or Quiet Revolution?
18-May-2026 Monday
"The inability to release a game" is the myth that goes away first.
14-May-2026 Thursday
We're all afraid of walking through the wrong door. Why does everyone choose games by their covers?
13-May-2026 Wednesday
"Just Add a Save": Mechanisms That Break Games (and Budgets)
12-May-2026 Tuesday
Game Development Myths: 5 Misconceptions That Hold Back Beginning Developers
08-May-2026 Friday
Poll: Which engine would you choose for your first game in 2026 and why?
04-May-2026 Monday
The Gameplay Loop: How to Keep Players Coming Back Again and Again
01-May-2026 Friday
The Day Before Burned in 4 Days: 5 Mistakes That Are Killing Indie Games in 2026
30-April-2026 Thursday
What We Noticed After Studying 100 Indie Games on Steam [Mini-Long]
29-April-2026 Wednesday
Today we have 3 models in the release, each one is ready to work immediately after import.
27-April-2026 Monday
Poll: If you were making your dream game, what would it be about?
24-April-2026 Friday
Road to Vostok: A Game Review After 30 Hours of Gameplay
22-April-2026 Wednesday
This week we've prepared five more completely free assets for our blog readers.
21-April-2026 Tuesday
Campaign against 'game killing' achieves breakthrough in EU
v20261006d