gollum.space
12-November-2022 Saturday
How to maintain design documentation so your team understands what they are doing
19-October-2022 Wednesday
Who are narrative designers and how do they differ from screenwriters?
12-October-2022 Wednesday
A reminder for a UX designer for all occasions: how to take on a task and see it through to the end
19-September-2022 Monday
Game designer screwdrivers and pliers: essential tools and skills that will come in handy at work
14-September-2022 Wednesday
What technologies, processes and solutions we use when developing on Unreal Engine 4 - Allods Team experience
21-August-2022 Sunday
Job for a game designer: how to write a resume and portfolio to get a job in a game studio
11-August-2022 Thursday
Shuttle art pipeline Storyngton Hall: how we explore, concept, collect locations and characters
05-August-2022 Friday
Benches in an empty square: how to create conditions for game development training and solve the personnel issue for years to come
29-July-2022 Friday
Creating photorealistic characters: dissecting the pipeline and listing the most common mistakes
24-July-2022 Sunday
Through thorns to games: stories about how people came to game dev from other areas
18-July-2022 Monday
How Bartle's Theory of Gamer Psychotypes Helps Community Management
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