Gollum SPACE
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best comments
+193
Secrets of the best alchemist
+124
So, citizens, the time is late, why are you not extinct yet?
+64
“While I was in the bathroom, my baby started crying and suddenly stopped abruptly. I decided to check it out…”
+46
Huscarl Dovakin
+37
Player misconceptions in risk assessment.
+33
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+33
Secrets of the best alchemist
+29
Secrets of the best alchemist
+29
Sounds like a start to a new movie.
+24
Phase transitions in games and game balance
+23
Secrets of the best alchemist
+23
Secrets of the best alchemist
+19
Game delay effect
+19
Huscarl Dovakin
+18
Secrets of the best alchemist
+18
Ways to apply and distort accuracy in games.
+17
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+12
Phase transitions in games and game balance
+12
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+11
Huscarl Dovakin
+10
Sovereign.
+10
Player misconceptions in risk assessment.
+10
Player misconceptions in risk assessment.
+9
Player misconceptions in risk assessment.
+9
Sovereign.
+9
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+8
Huscarl Dovakin
+8
Oh yeah
+8
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+7
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+7
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+7
Player misconceptions in risk assessment.
+7
Player misconceptions in risk assessment.
+7
Phase transitions in games and game balance
+7
What I learned from the book "Theory of Fun for Game Design" by Raf Coster
+7
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+6
All about sound design in The Last of Us 2. Part 2
+6
Dune 2 (3D)
+6
Player misconceptions in risk assessment.
+6
Ways to apply and distort accuracy in games.
+6
Ways to apply and distort accuracy in games.
+5
Emotional roles in game characters.
+5
Huscarl Dovakin
+5
How to start making games or about our “larva” of a startup :)
+5
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+5
Secrets of the best alchemist
+5
I am developing a game.
+5
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+5
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+5
Phase transitions in games and game balance
+5
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+4
Phase transitions in games and game balance
+4
Secrets of the best alchemist
+4
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+4
Huscarl Dovakin
+4
Emotional roles in game characters.
+4
Player misconceptions in risk assessment.
+4
Player misconceptions in risk assessment.
+3
Player misconceptions in risk assessment.
+3
Ways to apply and distort accuracy in games.
+3
Player misconceptions in risk assessment.
+3
Player misconceptions in risk assessment.
+3
Player misconceptions in risk assessment.
+3
Emotional roles in game characters.
+3
Emotional roles in game characters.
+3
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+3
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+3
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+3
Huscarl Dovakin
+3
Game interface design.
+3
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+3
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+3
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+3
How dismoral is the balance in this black hole board game
+2
Phase transitions in games and game balance
+2
How dismoral is the balance in this black hole board game
+2
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+2
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+2
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+2
Secrets of the best alchemist
+2
Dune 2 (3D)
+2
Self-management of time for self-education and time for reading books
+2
Self-management of time for self-education and time for reading books
+2
How to publish a mobile game and not make my mistakes
+2
Huscarl Dovakin
+2
Huscarl Dovakin
+2
Our 1st turn strategy and its creative description
+2
Prohibited Content on Google Play - Survival Quest
+2
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+2
Rice cutter - a true story from RimWorld
+2
Emotional roles in game characters.
+2
Ways to apply and distort accuracy in games.
+2
Ways to apply and distort accuracy in games.
+2
Ways to apply and distort accuracy in games.
+2
Ways to apply and distort accuracy in games.
+2
Player misconceptions in risk assessment.
+2
Player misconceptions in risk assessment.
+2
Player misconceptions in risk assessment.
+2
Player misconceptions in risk assessment.
+2
Player misconceptions in risk assessment.
+2
Player misconceptions in risk assessment.
+2
Interview mistakes in It gamedev or how I see them
+1
Gameplay trailer of our new game Cat Mission
+1
Sovereign.
+1
Dizdok-ten-page template based on the book by Scott Rogers with an example for the game War Robots
+1
Dizdok-ten-page template based on the book by Scott Rogers with an example for the game War Robots
+1
Dizdok-ten-page template based on the book by Scott Rogers with an example for the game War Robots
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Player misconceptions in risk assessment.
+1
Ways to apply and distort accuracy in games.
+1
Ways to apply and distort accuracy in games.
+1
Emotional roles in game characters.
+1
Emotional roles in game characters.
+1
Rice cutter - a true story from RimWorld
+1
Notes from non-developers.
+1
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+1
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+1
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+1
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+1
Math problem: What is the probability that Michael the raccoon will keep his right paw by the time he retires?
+1
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+1
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+1
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+1
Creating a Close call in games: “On the verge of defeat” or “I almost won”
+1
Prohibited Content on Google Play - Survival Quest
+1
What I learned from the book "Theory of Fun for Game Design" by Raf Coster
+1
Self-management of time for self-education and time for reading books
+1
Self-management of time for self-education and time for reading books
+1
Huscarl Dovakin
+1
Hey Peekaboo! It's time to get acquainted!
+1
Real terms for studying touch typing with low motivation
+1
Real terms for studying touch typing with low motivation
+1
Real terms for studying touch typing with low motivation
+1
Real terms for studying touch typing with low motivation
+1
Real terms for studying touch typing with low motivation
+1
Sokopango Game
+1
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+1
Problem in online game
+1
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+1
The Complete Story of Harold and the Bob-Herbert Tree in Fallout
+1
Find Your Way
+1
Recruitment to the Obelisk indie development team
+1
How "KILLER TOMATOES" captured the gaming community!!!
+1
I am developing a game.
+1
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+1
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+1
Save Your Cogs puzzle platformer, my 3rd project
+1
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+1
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+1
10 turn based tactical complex positioning games for Android (logical / roguelike / RPG)
+1
Redviil (second month of development)
+1
How games are made
+1
How dismoral is the balance in this black hole board game
+1
Phase transitions in games and game balance
+1
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+1
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+1
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+1
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+1
Development of artificial intelligence from an artificial idiot in a turn-based tactics game
+1
How dismoral is the balance in this black hole board game
+1
Odds analysis in table games through emulations
+1
Odds analysis in table games through emulations
v20221217