Pixel Art, Development of
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23-May-2024 Thursday
Prisoner ASCII boss - two monochrome sprites (24x24, 6 frames + 24x12, 2 frames)

15-May-2024 Wednesday
The weakest boss in the game, 6x30, monochrome, 3 frames, post-processing - really few pixels

28-April-2024 Sunday
Added animation mode to the game Fami Dave

15-April-2024 Monday
Random byte generation chip, 24x24, 7 frames. Clock frequency: 7 Hz

20-March-2024 Wednesday
I drew a little jumping boss for the game (1-bit, 4 frames)

03-March-2024 Sunday
Main character, 18x30, 1-bit

11-February-2024 Sunday
The history of the development of demo versions of large-scale horror

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v20221217