Doom, Gamedev

25-December-2023 Monday
Dunkai. Indie development of doom-like games

25-December-2022 Sunday
The main achievement of the last days, the gun fell out of the hands of the aggressor, I picked it up and it turned on - everything else is trifles - drive - let's move on

25-December-2022 Sunday
PSI logo of my coalition - a psychologist by education, for one letter of the Russian alphabet - gentlemen's pitchfork. On the flag of my game.

24-December-2022 Saturday
I added blood to my project - Loki, the project does not have my name

23-December-2022 Friday
My Doom-style game is practiced in camera - keyboard play is purely - supported.

10-January-2020 Friday
Baron of Hell - in the spirit of Fortnite

26-September-2019 Thursday
hellknight doom3 fan art

10-September-2018 Monday
Eureka Doom Editor - Lessons 2 and 3

23-May-2017 Tuesday
The Forestale game, a solo developer experience, and a second trip to GreenLight.

19-May-2016 Thursday
When I decided to play DOOM with maximum immersion in the atmosphere of the game.

15-May-2016 Sunday
Cliff Bleszinski found only one flaw in DOOM 4


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