gollum.space
Doom, Gamedev
05-October-2024 Saturday
Neural networks are causing a stir again!
19-April-2024 Friday
Boomer shooter in the style of the ZX Spectrum with modern dynamics
25-December-2023 Monday
Dunkai. Indie development of doom-like games
24-October-2023 Tuesday
Minigun - the best minigun - TITANS - ours
06-January-2023 Friday
Port of Doom that works right in the Unity Inspector
25-December-2022 Sunday
The main achievement of the last days, the gun fell out of the hands of the aggressor, I picked it up and it turned on - everything else is trifles - drive - let's move on
25-December-2022 Sunday
PSI logo of my coalition - a psychologist by education, for one letter of the Russian alphabet - gentlemen's pitchfork. On the flag of my game.
24-December-2022 Saturday
I added blood to my project - Loki, the project does not have my name
23-December-2022 Friday
My Doom-style game is practiced in camera - keyboard play is purely - supported.
25-March-2022 Friday
S.T.A.L.K.E.R. on the Doom engine. Weapon
04-March-2022 Friday
Response to the post "Quake Renaissance: What's the Situation the Franchise Is In Now?"
28-February-2022 Monday
Gamepad and shooters. Norms)
10-January-2020 Friday
Baron of Hell - in the spirit of Fortnite
26-September-2019 Thursday
hellknight doom3 fan art
10-September-2018 Monday
Eureka Doom Editor - Lessons 2 and 3
08-September-2018 Saturday
What Doom looks like in third person.
28-May-2018 Monday
Game The Forestale on GZDoom engine. Why did I choose gzdoom?
12-December-2017 Tuesday
How to get into the gaming industry?
23-May-2017 Tuesday
The Forestale game, a solo developer experience, and a second trip to GreenLight.
30-December-2016 Friday
Forest adventure [Demo available]
19-May-2016 Thursday
When I decided to play DOOM with maximum immersion in the atmosphere of the game.
15-May-2016 Sunday
Cliff Bleszinski found only one flaw in DOOM 4
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