Search: Designer Notes

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03-April-2023 Monday
Game Designer Notes #19 - Why does a game designer need management?

03-March-2023 Friday
Game Designer Notes #4 - What is the goal of a game designer?

02-April-2023 Sunday
Game Designer Notes #18 - The Game for Players

31-March-2023 Friday
Game Designer Notes #17 - The Game is the Product

12-March-2023 Sunday
Game Designer Notes #16 - Game Prototyping

08-March-2023 Wednesday
Game Designer Notes #15 - An Important Skill as a Developer

07-March-2023 Tuesday
Game Designer Notes #14 - Write down your ideas

07-March-2023 Tuesday
Game Designer Notes #13 - Player Testing

06-March-2023 Monday
Game Designer Notes #12 - How to Know What Works and What Doesn't Work in Your Game

06-March-2023 Monday
Game Designer Notes #11 - A Player's Love Is Measurable

05-March-2023 Sunday
Game Designer Notes #10 - An idea is a consumable

05-March-2023 Sunday
Game Designer Notes #9 - What is the difference between gaming and other games?

04-March-2023 Saturday
Game Designer Notes #8 - Feelings as an Idea for a Game

04-March-2023 Saturday
Game Designer Notes #7 - Creating Feelings in Games

03-March-2023 Friday
Game Designer Notes #6 - Self Development

03-March-2023 Friday
Game Designer Notes #5 - Feelings

02-March-2023 Thursday
Game Designer Notes #3 - Same Eggs, Only in Profile

02-March-2023 Thursday
Game Designer Notes #2 - Start decides everything

02-March-2023 Thursday
Game Designer's Notes #1 - Debrief the Game

21-January-2023 Saturday
Designer Notes #6

19-January-2023 Thursday
Designer Notes #5

17-January-2023 Tuesday
Designer Notes #4

15-January-2023 Sunday
Reply to post "Designer's Notes #3"

14-January-2023 Saturday
Designer Notes #3

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